![]() ![]() An enormous success with critics and recipient of several game of the year awards, the game was met with mixed reactions from fans and (at best) moderate sales success (Tassi, 2021). "Deathloop" (Arkane Studios, 2021) was one of the most talked about digital games of 2021 - yet not in exclusively positive ways. Keywords: Genre, criticism, FPS, RPG, immersive sim, metamodernism, metareferentiality Introduction The analysis correlates game structure, mechanics and narrative of Deathloop to illustrate how the game overcomes both the genre restrictions of immersive sims and the modern and postmodern sensibilities found in earlier games of a similar style. ![]() The article analyzes the construction principles of the genre of immersive sim, and how Deathloop departs from its conventions, before introducing metamodernism as a theoretical backdrop for a hermeneutic analysis. Metamodernism emphasizes indeterminacy, truthfulness and hopefulness, striving for more ethical and less cynical art in all media. The article argues that Deathloop embodies the aesthetic sensibilities of metamodernism (Vermeulen and van den Akker, 2010), which are a continuation and reaction to modernist and postmodernist aesthetics. "Deathloop" (Arkane Studios, 2021) was upon its release critiqued by both professional reviewers and fans for not adhering to the genre conventions of “immersive simulation games” found in all previous games of its developer, Arkane Studios (i.e., an emphasis on choices and consequences, divergent play-styles and emergent gameplay resulting from interconnected systems). “Deathloop”: the Meta(modern) Immersive Simulation Game by Hans-Joachim Backe Abstract ![]()
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